Showing posts with label PS3. Show all posts
Showing posts with label PS3. Show all posts

17 March 2025

Godzilla (2014) Video Game [PS3 and PS4]

Godzilla (2014) Video Game
aka Godzilla VS [Japan PS4 Version]
Genre: Fighting / Action | Players: 1 (Offline) or 2 (Online PS4 only) | Developer: Natsume Atari

The opening cinematic of the game teases action, with monsters going head to head, military responses, dramatic camera angles, and, of course, destruction on a grand scale.

The tutorial that follows is presented in a wonderfully apt way, with a grainy B+W hue that's reminiscent of the first Godzilla movie - and with Akira Ifukube's iconic music playing throughout, the tone is set in suitably dramatic fashion. All in all, it reinforces the notion that getting to play as Godzilla is going to be as good as many G fans thought it would be. [1]

But when reality hits, after just a couple of levels, it hits with a kaijū-sized thump. You may even feel your hopes crumble like a tiny model city during a giant creature brawl. I sure did.

12 August 2018

Red Dead Redemption (2010)

Red Dead Redemption (2010)
Genre: Third Person Shooter / Action / Sandbox | Players: 1 / Online Multi
Developer: Rockstar San Diego

I love a good Western! When I say those words out loud it usually means I'm thinking of a classic genre film, or even a TV show, but not this time - this time it's a PS3 game.

If you were to take all that's good about the film and TV medium and mix it with biting satire and social commentary (Rockstar style), then you'd have the formula for Red Dead Redemption, which is what the acclaimed developers appear to have done.

You've maybe heard it described as Grand Theft Auto: Wild West, and while that's essentially true, they're both sandbox games sharing many features, it's also a disservice to the scope and underlying heart of RDR, which is something that GTA typically lacks.

25 May 2018

Yakuza Kiwami (2016 / 2017)

Yakuza Kiwami (JP: 2016 / WW: 2017)
Genre: Action/Adventure | Players: 1 | Developer: Ryu Ga Gotoku Studio (SEGA)

Kiwami (meaning 'ultimate' or 'extreme') is an updated, overhauled and expanded PS4 remake of the very first Yakuza game, which was a PS2 exclusive title that received its western release in 2006, a year after its original Japanese release.

With it being the first game done over it'd be natural to assume that it's a perfect jumping on point for new players, but that's not quite the case. It does an okay job at being such, but there's a small number of sub-stories that follow on from occurrences in the previous year's Yakuza 0 (2015), a prequel game set in 1988, seventeen years before Kiwami. So if you want to be clued-in with regards every minor plot thread, you'll need to have played Yakuza 0 first.

The downside to that approach is that Yakuza 0, though set earlier in time, is a more accomplished and varied game. The devs did a tremendous job updating most parts of Kiwami, but lessons learned from and since the original game and its sequels, particularly regarding mission structure but also in storytelling and event timing, mean that for some players Kiwami's ageing game engine may feel dated and clunky by comparison.

11 April 2018

Yakuza 0 (2015 / 2017)

Yakuza 0 (JP: 2015 / WW: 2017)
Genre: Action/Adventure | Players: 1 | Developer: Ryu Ga Gotoku Studio (SEGA)

A prequel set in December, 1988, seventeen years before the events of the first game in the long-running Yakuza (Ryū ga Gotoku) series.

It begins with main protagonist Kazuma Kiryu (box art, front right, white suit) on the streets of Kamurocho, Tokyo, having just kicked seven shades of shit out of some guy. But it's not just violence for the sake of it; the act itself is central to the story and to Kiryu's development and decision making, here and in the aforementioned first entry. How a man responds to violence is a measure of his character, and for Kiryu that measure is a large part of what defines him.

The earlier era means Kiryu is younger (and a little more arrogant), but it influences gameplay in other ways, too, such as the technology on offer (e.g. a pager instead of a mobile phone) and the layout of the map. Anyone familiar with the layout of the streets and alleyways of Kamurocho will find it slightly different to how it will look seventeen years hence, with one omission being particularly notable.

1 December 2016

3D Dot Game Heroes (2009)

3D Dot Game Heroes (2009)
Genre: Action / Adventure / RPG  |  Players: One  |  Developer: Silicon Studio

If you read the words sword, shield, life meter (red), magic meter (green), bomb bag, bottles, boomerang, magic boots, maze-like puzzles, side quests, and fairy companion, then there's a high probability that you're going to think The Legend of Zelda, right? 

I would too, but now you can add Silicon Studio's 3D Dot Game Heroes to the list. 

It has a stupid title, I know, and it would be natural to assume before playing it that the blatant theft makes it deserving of derision, but the opposite is true, it deserves much praise. It takes the classic, honed to perfection, 8-bit LoZ 2D aesthetic and translates it into a homage-filled 3D adventure for PlayStation 3 owners.

25 October 2016

Assassin's Creed: The American Saga (2012-14)


Assassin's Creed III (2012)  |  Assassin's Creed IV: Black Flag (2013)  |  Assassin's Creed: Liberation (2014)  |  Assassin's Creed: Freedom Cry (2014)  |  Assassin's Creed: Rogue (2014)

24 September 2016

Assassin's Creed: The Ezio Trilogy (2009-11)


Assassin's Creed II (2009)  |  Assassin's Creed: Brotherhood (2010)  |  Assassin's Creed: Revelations (2011)

5 May 2016

Ni no Kuni: Wrath of the White Witch (2013)

Ni no Kuni: Wrath of the White Witch (2013)
Genre: RPG | Players: 1 | Developer: Level-5

I was so hyped for Ni No Kuni that I pre-ordered it seven months before it was even released on these shores. I began to think there was no way it could live up to my expectations. I was very wrong. It’s the kind of JRPG that hasn't been seen for a long time; the kind that comes along only about twice every console generation.

You play as a young boy named Oliver as he searches for something meaningful within two worlds and within himself. Along the way he’ll face physical and emotional trials.

The story could've tugged more fiercely on the heartstrings; there are scenes that feel forcibly reserved, which is odd considering it's by Studio Ghibli. They also provided cut scenes, character designs and beautiful in-game animation full of colour and vibrancy.

23 January 2016

Ōkami (2006) / Ōkami HD (2012)

Ōkami (2006) / Ōkami HD (2012)
Genre: Action / Adventure | Players: 1 | Developer: Clover Studio (PS2) / HexaDrive (PS3 Conversion) / Ready at Dawn (Wii Conversion)

Ōkami is a strong contender for the finest Legend of Zelda game that Nintendo never made. I don’t use the comparison lightly. LoZ is one of my most treasured game franchises, so for anything to come even remotely close to it is an accolade in itself. It’ll draw comparisons with Twilight Princess mostly, principally because of the use of a wolf as protagonist, but TP didn't hit the shelves until over half a year afterwards; that they both involve a wolf is an unlucky coincidence.

Visually it's exquisite. As Amaterasu runs (hereafter 'Ammy' for short), flowers shoot up and blossom in her wake, similar to the Forest Spirit's passing in Studio Ghibli's Princess Mononoke (1997). (In the NA version of the game Ammy was genderless. A wolf god is okay, but a female god isn't, eh?) The painterly quality is inspired by traditional Japanese watercolours and Ukiyo-e wood carving art. The beguiling nature of that style is even more magnificent when backlit. No words can do it justice.

5 January 2016

Beyond Good and Evil (HD edition) (2011)

Beyond Good and Evil (HD) (2011)
Genre: Action / Adventure | Players: One | Developer: Ubisoft

BG+E was originally released in 2003 for PC and consoles. The 2011 version is an HD release with updated visuals to make it look more attractive on modern TV equipment. Beneath the polish it's the same game with the same aged camera system and inherent game engine limitations.

I played through it multiple times back in the day (on PS2) so am in a good position to judge whether the update is successful or not. It is, but it’s not perfect. I encountered some minor glitches that I didn't fall prey to before. It was mostly due to bad luck and my trying to cut corners, but I had to reload twice because I'd slipped between scenery. Freakish accidents aside, the game has aged beautifully.

9 December 2015

Short Peace / Ranko Tsukigime's Longest Day (2013)

Short Peace (2013)
Dirs. Kōji Morimoto (intro) and four short animations from Shūhei Morita, Katsuhiro Ôtomo, Hiroaki Andô, and Hajime Katoki, respectively.

Each of the four shorts (and one intro) take a different thematic approach to its subject, but all in some way represent Japan and capture a little of what makes it unique.

Subjects include, but are not limited to, culture, religion, passion, folklore, noble sacrifice, and post-war concerns, set as far back as the Sengoku Era and as far forward as the near future.

They're all created digitally, but animation styles differ from one to the next. The first is the only one that looks awkward, being too digital in nature. In contrast, the second is a loving nod to emakimono, even down to the stylistic perspectives used.

18 September 2015

Shadow of the Colossus: Video Game (2005)

Shadow of the Colossus (2005)
Genre: Action / Adventure  |  Players: 1  |  Developer: Team Ico

Team Ico's follow-up to ICO (2001) is a very different kind of game. Nevertheless, there's the feeling that they both exist within the same fictional universe, making Shadow of the Colossus a spiritual sequel.*

It's the story of a boy and his horse. There's also the matter of a dead girl to address. Wander (the boy) will do whatever's required to bring her back from beyond the veil, even kill at the behest of a mysterious voice.

Combat is essentially a series of boss battles. The Colossi are the kind of thing you'd face at the end of a Legend of Zelda dungeon. Many are so large that they need to be climbed so that you can attack their vulnerable spot, but just finding the Colossi can be a challenge in itself because the game world is vast.

1 August 2015

ICO: Video Game (2001)

ICO (2001)
Genre: Adventure / Puzzle / 3D Platformer  |  Players: 1  |  Developer: Team Ico

An adventure game unlike any that the PS2 had seen before. You play as the titular character (pronounced Eee-co), a young lad with horns on his head. His adventure begins in a large room inside a larger castle. You'll have a fair idea why he's there, but you won't know why he was chosen. Was it because of the horns or some other reason?

We also don't know why there's a second individual, a caged female, taller and perhaps a little older than Ico, who doesn't speak the same language as the boy.

If the two strangers are to escape before whatever it is they've been offered up to comes for them, they must somehow overcome barriers and work together.