Showing posts with label Yakuza (Game). Show all posts
Showing posts with label Yakuza (Game). Show all posts

25 May 2018

Yakuza Kiwami (2016 / 2017)

Yakuza Kiwami (JP: 2016 / WW: 2017)
Genre: Action/Adventure | Players: 1 | Developer: Ryu Ga Gotoku Studio (SEGA)

Kiwami (meaning 'ultimate' or 'extreme') is an updated, overhauled and expanded PS4 remake of the very first Yakuza game, which was a PS2 exclusive title that received its western release in 2006, a year after its original Japanese release.

With it being the first game done over it'd be natural to assume that it's a perfect jumping on point for new players, but that's not quite the case. It does an okay job at being such, but there's a small number of sub-stories that follow on from occurrences in the previous year's Yakuza 0 (2015), a prequel game set in 1988, seventeen years before Kiwami. So if you want to be clued-in with regards every minor plot thread, you'll need to have played Yakuza 0 first.

The downside to that approach is that Yakuza 0, though set earlier in time, is a more accomplished and varied game. The devs did a tremendous job updating most parts of Kiwami, but lessons learned from and since the original game and its sequels, particularly regarding mission structure but also in storytelling and event timing, mean that for some players Kiwami's ageing game engine may feel dated and clunky by comparison.

11 April 2018

Yakuza 0 (2015 / 2017)

Yakuza 0 (JP: 2015 / WW: 2017)
Genre: Action/Adventure | Players: 1 | Developer: Ryu Ga Gotoku Studio (SEGA)

A prequel set in December, 1988, seventeen years before the events of the first game in the long-running Yakuza (Ryū ga Gotoku) series.

It begins with main protagonist Kazuma Kiryu (box art, front right, white suit) on the streets of Kamurocho, Tokyo, having just kicked seven shades of shit out of some guy. But it's not just violence for the sake of it; the act itself is central to the story and to Kiryu's development and decision making, here and in the aforementioned first entry. How a man responds to violence is a measure of his character, and for Kiryu that measure is a large part of what defines him.

The earlier era means Kiryu is younger (and a little more arrogant), but it influences gameplay in other ways, too, such as the technology on offer (e.g. a pager instead of a mobile phone) and the layout of the map. Anyone familiar with the layout of the streets and alleyways of Kamurocho will find it slightly different to how it will look seventeen years hence, with one omission being particularly notable.