MotU: He-Man: Defender of Grayskull (2005)
Genre: Action / Adventure | Players: 1 | Developer: Savage Entertainment
Your objective in Defender of Grayskull, if I'm not mistaken, is to advance through poorly designed and repetitive levels battling bland enemies, employing badly animated sword strikes to end their miserable existence. You can use a roll manoeuvre during combat in an attempt to add variety, but it's not necessary and you'll soon probably grow tired of even that once you discover that that it's quicker to simply lock onto them with L2 (if you're lucky) and hack and slash until they become a crumpled heap.
He-Man's burly physique is referenced often, in the piss-poor animation and in having his every step be accompanied by monotonous heavy footfalls that hammer the player's brain with each laboured step. He can also jump, which enables the awful platform sections to be properly cocked-up. At such times, collision detection in hinted at but largely absent.






