Assassin's Creed: The Fall (2012)
Authors: Cameron Stewart / Karl Kerschl | Illustrators: Cameron Stewart / Karl Kerschl | Page Count: 96 / 128 (Deluxe)
"Nothing is true, everything is permitted…"
Considering how asinine and clusterfucky the main story of the Assassin's Creed games was, is and likely will become, I didn't have high hopes for The Fall. Shock news: It’s surprisingly good. It's not amazing but it does a better job at balancing two different time periods and making them feel like one cohesive whole than any of the games I've played so far have managed to do.
If you don't know how that works, each instalment has two protagonists, one in the present and one in the past. In the present era, sometime around the turn of the 21st Century, there’s Daniel Cross. The book spends a fair amount of time showing us what kind of guy Daniel is and, perhaps more importantly, what kind of guy he isn't. He’s not a noble champion of the people. He’s quick to anger and full of doubts, dislikes authority, enjoys a drink and is slowly spiralling out of control.