Uncharted: Comicbook TPB (2012)
Author: Joshua Williamson | Illustrator: Sergio Sandoval | Page Court: 144
A six-issue miniseries based on developer Naughty Dog's video game franchise of the same name.
I enjoy the parkour, puzzle solving, and exploration aspects of the games very much and am in awe of ND's attention to detail in their world-building, but it's not a franchise that I get overly enthused about beyond that.
For people that love it more than I do, besides a few grammar slip-ups the writing, artwork, and pacing are all good, with characterisation and dialogue that's tonally about as faithful to its video game inspiration as it's possible to get in a comicbook format. All in all, it's an excellent tie-in that feels very much like a proper Uncharted adventure - minus the interactivity, of course.
The story sees three of the franchise's intrepid adventurers searching for the missing pieces of the Amber Room, a real-world treasure that went missing during or after WWII. Naturally, that puts them in great and varied dangers.
The defining levels of ridiculous pendulating good and bad luck that the games use to advance their narrative from story to action is present in the book, but it also has the compensatory self-awareness, too. If you hated it in the other medium, there's a good chance you'll hate it here, but, personal feelings aside, it's yet another successful way that the book feels like the games.
Without going into detail, the plot connects to Sir Francis Drake, which was a nice touch.
The book collects together all 6 issues of the Uncharted miniseries.
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